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1. Playing Games with Your PET: Extending the Partial Exploration Tool to Stochastic Games NSTL国家科技图书文献中心

Tobias Meggendorfer |  Maximilian Weininger -  《Computer Aided Verification: 36th International Conference, CAV 2024, Montreal, QC, Canada, July 24-27, 2024, Proceedings, Part III》 -  International Conference on Computer Aided Verification - 2024, - 359~372 - 共14页

摘要: adding support for stochastic games, based on a recent |  unified framework for sound value iteration algorithms | . Thereby, Pet2 is the first tool implementing a sound and |  efficient approach for solving stochastic games with |  implementing a partial-exploration based variant for all
关键词: Probabilistic verification |  Stochastic games |  Partial exploration |  Model checker

2. Telemetry-Based Haptic Rendering for Racing Game Experience Improvement NSTL国家科技图书文献中心

Jiwan Lee |  Junwoo Kim... -  《IEEE transactions on haptics》 - 2024,17(1) - 72~79 - 共8页

摘要: effects elicited better experiences than the sound-based | Many recent games, such as racing and flight |  games, open their game telemetry data to users by |  telemetry-based haptic rendering algorithms for car racing |  games. They express the car engine response
关键词: Haptic interfaces |  Games |  Telemetry |  Rendering (computer graphics) |  Engines |  Vibrations |  Signal processing algorithms

3. World of sounds (Seslerin Dünyas?): A mobile auditory training game for children with cochlear implants NSTL国家科技图书文献中心

Meral Cetinkaya M. |  Konukseven O.... -  《International journal of pediatric otorhinolaryngology》 - 2024,179 - 111908~111908 - 共6页

摘要: develop a mobile auditory training application based on |  implants and to evaluate its usability. Methods: 4 games |  of Sounds; the crucible sound for auditory |  the sound for auditory recognition, and choo-choo |  sub-sections of the crucible sound, find the sound
关键词: Cochlear implant |  Mobile auditory training |  Prelingual hearing loss |  Serious game

4. An Introduction to Game-Based Competence Assessment Based on Cognitive Diagnostic Models NSTL国家科技图书文献中心

Michael D. Kickmeier... |  Corsin Niggli... -  《Games and Learning Alliance: 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings》 -  International Conference on Games and Learning Alliance - 2024, - 244~253 - 共10页

摘要:In Serious Games, in particular in learning |  and training games, the assessment of competencies |  individual formative feedback. A sound psychometric | ' Competence-based Knowledge Space Theory as theoretical |  and skills is crucial for monitoring learning
关键词: Competence assessment |  Cognitive diagnostic models |  Competence-based knowledge space theory |  Mathematics

5. The effect of different visual feedback interfaces of music training games on speech rehabilitation in hearing-impaired children: An fNIRS study NSTL国家科技图书文献中心

Hao, Song |  Wang, Qiaoran... -  《Neuroscience Letters》 - 2024,843 - 138010~138010 - 共9页

摘要: hearing impairments. Computer-based training games are |  musicality, sound discrimination, and attention, and proves |  feedback singing games, analyzed through functional near |  also assesses the efficacy of home-based music | Singing plays a critical role in enhancing
关键词: Human-computer interface |  Speech rehabilitation |  Visual feedback |  Functional Near-infrared spectroscopy |  Cortical activation

6. Sound Woods: An Interactive Game-Based Learning Design for Inclusive Play Between Sighted and Visually Impaired Users NSTL国家科技图书文献中心

Chenyi Dai |  Kojiro Hirose... -  《16th International Conference on Computer Supported Education,[v.2]》 -  International Conference on Computer Supported Education - 2024, - 693~700 - 共8页

摘要: spatial sounds within a realm by "Sound woods" using |  daily lives, video games offer potential avenue for |  social engagement. Traditional video games primarily |  provides game-based learning, fostering communication | In traditional spatial learning for the
关键词: Visual impairment |  Game-Based learning |  Orientation & mobility training |  Virtual learning environment |  Auditory feedback |  Tangible user interface |  Game design |  Location-Based game

7. Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings NSTL国家科技图书文献中心

Tiange Zhao |  Tiago Gasiba... -  《The Journal of Systems and Software》 - 2024,210(Apr.) - 111946.1~111946.22 - 共22页

摘要: serious games through a scientifically-sound approach |  present a novel approach, via serious games, to train |  face the challenges of hybrid work. Serious games |  used two innovative serious games to raise |  foundations for the two serious games and the overall
关键词: Serious game |  Secure coding |  Cloud security |  Industry |  Hybrid work |  Awareness of cybersecurity

8. The power of gibbon songs: Going beyond the research to inform conservation actions NSTL国家科技图书文献中心

Susan M. Cheyne |  Carolyn Thompson... -  《American journal of primatology》 - 2024,86(7) - n/a~n/a - 共9页 - 被引量:1

摘要: design vocalization‐based survey techniques to monitor |  sound of gibbon vocalization and gibbon stories in |  Borneo Nature Foundation, a NGOs based in Indonesia, is |  the form of storytelling, mobile apps and games, to | Abstract Gibbons (Hylobatidae) are the
关键词: communication |  conservation |  education |  function |  singing |  smoke

9. A Prototype of a 3D Shooter Game for the Visually Impaired Player NSTL国家科技图书文献中心

Rogerio Eduardo da S... |  Pedro Neves Rito -  《Serious Games: Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023, Proceedings》 -  Joint Conference on Serious Games - 2023, - 398~404 - 共7页

摘要:, sound effects, and directional audio, to navigate the | Visual impairment refers to a significant loss |  of vision that cannot be fully corrected with |  glasses, contact lenses, medication, or surgery. It |  encompasses a range of conditions, from partial sight to
关键词: Digital entertainment |  Visual impairment |  Sound-based games |  Virtual reality

10. Lightweight Scene-aware Rain Sound Simulation for Interactive Virtual Environments NSTL国家科技图书文献中心

Haonan Cheng |  Shiguang Liu... -  《2023 IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2023, Shanghai, China, 25-29 March 2023》 -  IEEE Conference on Virtual Reality and 3D User Interfaces - 2023, - 226~236 - 共11页

摘要: sound synthesis method which is only based on eight |  sound synthesis method for interactive virtual |  environments. Existing rain sound simulation methods require |  virtual reality systems (e.g. video games) with limited |  sound data, we propose an exponential moving average
关键词: Solid modeling |  Visualization |  Video games |  Rain |  Three-dimensional displays |  Frequency-domain analysis |  Memory management
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