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1. User-centered personalized gamification: an umbrella review NSTL国家科技图书文献中心

Mathieu Phosanarack |  Eugenie Avril... -  《User modeling and user-adapted interaction》 - 2025,35(1) - 3.1~3.40 - 共40页

摘要:Gamification, or the way of designing gameful |  decade. Still, the idea of gamification personalized to |  personalized gamification? (RQ2) What are the user |  gamification? (RQ3) What are the outcomes of user-centered |  personalized gamification? (RQ4) What are the methods
关键词: Gamification |  Personalization |  User-centered design |  Human-computer interaction |  Review

2. Gamification 2.0: Gamifying an Entire Introductory Organic Chemistry Course Again NSTL国家科技图书文献中心

da Silva Junior, Jos... |  Teotonio, Maria do S...... -  《Journal of Chemical Education》 - 2025,102(2) - 679~687 - 共9页

摘要: performances obtained in the previous Gamification 1.0 |  that were the basis of a new gamification | -Gamification 2.0. This article outlines this new gamification |  Gamification 1.0 is related to the student assessment |  gamification dynamic. The paper also describes how we
关键词: First-Year Undergraduate |  Organic Chemistry |  Teaching |  Gamification

3. Systematic Review on Educational Data Mining in Educational Gamification NSTL国家科技图书文献中心

Natalija,Bošnjaković |  Ivana,Đurđević Babić -  《Technology,knowledge and learning》 - 2025,30(1) - 29~46 - 共18页

摘要: innovative teaching methods such as gamification to keep |  relationship between EDM and gamification was identified |  methods in gamification research in two academic |  gamification research, the purpose of their use, and the |  gamification studies and can serve as recommendations for
关键词: Education |  Educational Data Mining |  Gamification |  Students |  Teachers

4. Perspectives of Australian healthcare professionals towards gamification in practice NSTL国家科技图书文献中心

Stefoska-Needham, An... |  Goldman, Allegra Lea... -  《Nutrition & dietetics:》 - 2025,82(2) - 206~217 - 共12页

摘要: professionals, including dietitians, towards gamification in |  gamification, however, when offered more context, they could |  towards gamification, regardless of prior experience |  with gamification, (2) Context matters, (3) Barriers |  profession influenced participants' views of gamification
关键词: dietitian |  dietetics |  games |  gamification |  gamified interventions |  healthcare professionals

5. Examining the Commonalities and Differences Between Gamblification and Gamification: A Theoretical Perspective NSTL国家科技图书文献中心

Joseph Macey |  Martin Adam... -  《International journal of human-computer interaction》 - 2025,41(7) - 4067~4080 - 共14页

摘要:Gamification has arguably emerged as the most |  gamification, recent research has found it to be an effective |  between gamblification and gamification, with the |  gamification primarily utilizes intrinsic motivations to | . Consequently, gamification and gamblification are used to
关键词: Gamblification |  gamblified systems |  gamification |  reward uncertainty |  extrinsic motivation |  intrinsic motivation |  behavioral change

6. Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design NSTL国家科技图书文献中心

Brunella Botte |  Giada Marinensi... -  《Games and Learning Alliance》 -  International Conference on Games and Learning Alliance - 2025, - 133~141 - 共9页

摘要: gamification strategies. Phillips' taxonomy categorizes game |  enhance the motivational impact of gamification. | This study evaluates the relevance of Phillips | ' reward taxonomy in the context of contemporary video |  game design, with implications for modern
关键词: Gamification |  Reward taxonomy |  Video games |  Motivation |  Game design |  Self-Determination theory

7. Enhancing software development education through gamification and experiential learning with genially NSTL国家科技图书文献中心

Inigo Aldalur -  《Software quality journal》 - 2025,33(1) - 1.1~1.27 - 共27页

摘要: potential of gamification in software development |  against the immersive experience offered by gamification |  gamification on student accomplishment, challenge perception |  the growing knowledge on gamification in education | This article explores the transformative
关键词: Gamification |  Software development |  Programming |  Motivation

8. Effects of a collaborative gamification on learning and engagement of children with Autism NSTL国家科技图书文献中心

Silva, Laiza Ribeiro |  Toda, Armando Maciel... -  《Universal access in the information society》 - 2025,24(1) - 911~932 - 共22页

摘要:Gamification, i.e., the use of game elements | , gamification has consistently been shown to increase students |  little evidence about the benefits of gamification for | -design, Gamification, Human-Computer Interaction, and |  associates gamification and Discrete Trial Training to
关键词: Co-design |  Process |  Gamification |  DTT |  Autism

9. Gamification of conceptual modeling education: an analysis of productivity and students' perception NSTL国家科技图书文献中心

Giacomo Garaccione |  Riccardo Coppola... -  《Software quality journal》 - 2025,33(1) - 3.1~3.19 - 共19页

摘要: Gamification to Software Modeling education. The purpose of |  the most common Gamification mechanics: avatar |  investigate the effects of the incorporation of Gamification |  correctness (+11%) increase when Gamification mechanics are |  applied. Gamification is also perceived as a useful and
关键词: Gamification |  Requirements engineering |  Software modeling |  Software quality

10. Correlation Between Gamification and Intrinsic Motivation with a Mobile Job-Market Application NSTL国家科技图书文献中心

Niklas Grossmann |  Helmut Hlavacs -  《Advances in Mobile Computing and Multimedia Intelligence》 -  International Conference on Advances in Mobile Computing and Multimedia Intelligence - 2025, - 54~69 - 共16页

摘要: gamification, one with modest gamification, and one with |  heavy gamification. We then asked 21 student |  versions. Statistical analysis shows that gamification |  significant difference between modest and heavy gamification. | In this paper we study the influence of the
关键词: Gamification |  Intrinsic motivation |  Mobile application |  Empirical study |  Job-Application concept
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