为了提供给您更好的使用体验,请启用此功能。';window.onload=function(){1==navigator.cookieEnabled||(document.body.insertAdjacentHTML("beforeend",ck_html),window.onscroll=function(i){console.log(i),document.body.setAttribute("style","position:fixed")})}
1. User-centered personalized gamification: an umbrella review NSTL国家科技图书文献中心
Mathieu Phosanarack | Eugenie Avril... - 《User modeling and user-adapted interaction》 - 2025,35(1) - 3.1~3.40 - 共40页
2. Gamification 2.0: Gamifying an Entire Introductory Organic Chemistry Course Again NSTL国家科技图书文献中心
da Silva Junior, Jos... | Teotonio, Maria do S...... - 《Journal of Chemical Education》 - 2025,102(2) - 679~687 - 共9页
3. Systematic Review on Educational Data Mining in Educational Gamification NSTL国家科技图书文献中心
Natalija,Bošnjaković | Ivana,Đurđević Babić - 《Technology,knowledge and learning》 - 2025,30(1) - 29~46 - 共18页
4. Perspectives of Australian healthcare professionals towards gamification in practice NSTL国家科技图书文献中心
Stefoska-Needham, An... | Goldman, Allegra Lea... - 《Nutrition & dietetics:》 - 2025,82(2) - 206~217 - 共12页 - 被引量:1
5. Examining the Commonalities and Differences Between Gamblification and Gamification: A Theoretical Perspective NSTL国家科技图书文献中心
Joseph Macey | Martin Adam... - 《International journal of human-computer interaction》 - 2025,41(7) - 4067~4080 - 共14页
6. Gamification in manufacturing: some insights in human-robot collaboration assembly and preliminary results NSTL国家科技图书文献中心
Capponi, Matteo | Gervasi, Riccardo... - 《The International Journal of Advanced Manufacturing Technology》 - 2025,137(11/12) - 6043~6071 - 共29页
7. Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design NSTL国家科技图书文献中心
Brunella Botte | Giada Marinensi... - 《Games and Learning Alliance》 - International Conference on Games and Learning Alliance - 2025, - 133~141 - 共9页
8. Enhancing software development education through gamification and experiential learning with genially NSTL国家科技图书文献中心
Inigo Aldalur - 《Software quality journal》 - 2025,33(1) - 1.1~1.27 - 共27页
9. Effects of a collaborative gamification on learning and engagement of children with Autism NSTL国家科技图书文献中心
Silva, Laiza Ribeiro | Toda, Armando Maciel... - 《Universal access in the information society》 - 2025,24(1) - 911~932 - 共22页
10. Gamification of conceptual modeling education: an analysis of productivity and students' perception NSTL国家科技图书文献中心
Giacomo Garaccione | Riccardo Coppola... - 《Software quality journal》 - 2025,33(1) - 3.1~3.19 - 共19页
服务站
成员单位
友情链接