全部 |
  • 全部
  • 题名
  • 作者
  • 机构
  • 关键词
  • NSTL主题词
  • 摘要
检索 二次检索 AI检索
外文文献 中文文献
筛选条件:

1. ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation NSTL国家科技图书文献中心

Pittawat Taveekitwor... |  Febri Abdullah... -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~8 - 共8页

摘要:This paper presents the second ChatGPT4PCG |  competition at the 2024 IEEE Conference on Games. In this |  edition of the competition, we follow the first edition | , but make several improvements and changes. We |  introduce a new evaluation metric along with allowing a
关键词: Measurement |  Procedural generation |  Codes |  Pipelines |  Education |  Buildings |  Chatbots

2. Better Understanding of Humans for Cooperative AI through Clustering NSTL国家科技图书文献中心

Edward Su |  William Raffe... -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~8 - 共8页

摘要:Cooperative AI and AI alignment research are |  increasingly important fields of study as machine learning |  models are becoming more prevalent in society | . Applications such as self-driving cars, realistic AI in games | , and human-AI teams, all require further advancement
关键词: Training |  Adaptation models |  Analytical models |  Smoothing methods |  Machine learning algorithms |  Clustering algorithms |  Stochastic processes

3. Match Point AI: A Novel AI Framework for Evaluating Data-Driven Tennis Strategies NSTL国家科技图书文献中心

Carlo Nübel |  Alexander Dockhorn... -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~4 - 共4页

摘要:Many works in the domain of artificial |  intelligence in games focus on board or video games due to |  the ease of reimplementing their mechanics [1], [2 | ]. Decision-making problems in real-world sports share many |  similarities to such domains. Nevertheless, not many
关键词: Video games |  Decision making |  Games |  Chatbots |  Artificial intelligence |  Sports

4. Explaining Synthesized Pathfinding Heuristics via Iterative Visualization and Modification NSTL国家科技图书文献中心

Shuwei Wang |  Vadim Bulitko... -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~4 - 共4页

摘要:Heuristic search is widely used for game |  pathfinding with heuristic functions substantially |  influencing its pathfinding performance. Recent work used |  program synthesis to automatically generate high | -performance formula-based heuristics. Their compactness and
关键词: Visualization |  Games |  Search problems |  Human in the loop |  Iterative methods

5. Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games NSTL国家科技图书文献中心

Dennis J.N.J. Soemer... |  Guillaume Bams... -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~4 - 共4页

摘要:Many enhancements to Monte-Carlo Tree Search |  (MCTS) have been proposed over almost two decades of |  general game playing and other artificial intelligence |  research. However, our ability to characterise and |  understand which variants work well or poorly in which
关键词: Training |  Monte Carlo methods |  Games |  Predictive models |  Artificial intelligence

6. Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents NSTL国家科技图书文献中心

Dominik Jeurissen |  Diego Perez-Liebana... -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~8 - 共8页

摘要:Large Language Models (LLMs) have shown great |  success as high-level planners for zero-shot game | -playing agents However, these agents are primarily |  evaluated on games where long-term planning is relatively |  straightforward. In contrast agents tested in more dynamic
关键词: Large language models |  Decision making |  Focusing |  Games |  Planning |  Complexity theory |  Task analysis

7. A Multiplayer Cloud Gaming Architecture for Scalable Physics NSTL国家科技图书文献中心

Saulo Soares de Oliv... |  Carlos Henrique R. S...... -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~8 - 共8页

摘要:Utilizing cloud computing resources, cloud |  gaming, or Games-as-a-Service (GaaS), has become a |  novel game delivery approach, offering gaming |  accessibility across various devices anytime. It involves |  shifting computation-intensive tasks to the cloud
关键词: Scalability |  Computer architecture |  Cloud gaming |  Performance gain |  User experience |  Service-oriented architecture |  Servers

8. Project Beyond: An Escape Room Game in Virtual Reality to Teach Building Energy Simulations NSTL国家科技图书文献中心

Georg Arbesser-Rastb... |  Saeed Safikhani... -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~8 - 共8页

摘要:In recent years, Virtual Reality (VR) has |  found its way into different fields besides pure |  entertainment. One of the topics that can benefit from the |  immersive experience of VR is education. Furthermore | , using game-based approaches in education can increase
关键词: Resistance |  Visualization |  Buildings |  Education |  Games |  Tutorials |  Immersive experience

9. Learning to Play 7 Wonders Duel Without Human Supervision NSTL国家科技图书文献中心

Giovanni Paolini |  Lorenzo Moreschini... -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~4 - 共4页

摘要:This paper introduces ZeusAI, an artificial |  intelligence system developed to play the board game 7 |  Wonders Duel. Inspired by the AlphaZero reinforcement |  learning algorithm, ZeusAI relies on a combination of |  Monte Carlo Tree Search and a Transformer Neural
关键词: Monte Carlo methods |  Neural networks |  Games |  Reinforcement learning |  Learning (artificial intelligence) |  Transformers

10. Demo Paper: A Game Agents Battle Driven by Free-Form Text Commands Using Code-Generation LLM and Behavior Branch NSTL国家科技图书文献中心

Ray Ito |  Junichiro Takahashi -  《2024 IEEE Conference on Games》 -  IEEE Conference on Games - 2024, - 1~2 - 共2页

摘要:This paper presents a demonstration of our |  monster battle game, in which the game agents fight in |  accordance with their players language commands. The |  commands were translated into the knowledge expression |  called behavior branches by a code-generation large
关键词: Industries |  Web services |  Databases |  Large language models |  Games |  Servers
检索条件会议:IEEE Conference on Games
  • 检索词扩展

NSTL主题词

  • NSTL学科导航